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              <text>Primary CPU for the Game Boy Advance</text>
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              <text>9 memory areas: System ROM, CPU External Work RAM, CPU Internal Work RAM, Register memory, Palette RAM, OBJ VRAM, BG VRAM, OAM and CART ROM. &#13;
&#13;
32bit RISC CPU, 16.78MHz, 32bit opcodes&#13;
&#13;
According to ARM: "The ARM7TDMI core has a Von Neumann architecture, with a single 32-bit data bus carrying both instructions and data. Only load, store, and swap instructions can access data from memory."&#13;
&#13;
According to UNIX:&#13;
- "It is an ARM7 processor"&#13;
-"It includes the Thumb 16-bit compressed instruction set"&#13;
-"It has on-chip Debug support"&#13;
-"It has an enhanced 32-bit x 8 Multiplier, with 64-bit result"&#13;
-"It has EmbeddedICE hardware that supports on-chip breakpoints and watchpoints"&#13;
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&#13;
I could not locate a specific factory for this component, so I placed it in Kyoto, Japan, where the Nintendo headquarters are located. The text on the chip specifies JAPAN, and I found out in my research that ARM processors are made all throughout the world by a myriad of companies, so I thought that this was a reasonable guess.</text>
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              <text>ARM (Advanced RISC Machine) is a general family of instruction set guidelines for computing chips. RISC = Reduced Instruction Set Computing. ARM applies to both 32-bit and 64-bit processors and requires far fewer transistors than standard Complex Instruction Set Computing processors.</text>
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